Whereas many of Intel’s partners were happy to ship systems with Intel UHD graphics and other baseline solutions even in some of their 15-inch laptops, Apple opted to ship a discrete GPU in their 15-inch MacBook Pro. And from a performance standpoint, it’s arguably an even bigger deal than Apple’s CPU.Īpple, of course, has long held a reputation for demanding better GPU performance than the average PC OEM. Like their CPU cores, Apple has been developing their own GPU technology for a number of years now, and with the shift to Apple Silicon, those GPU designs are coming to the Mac for the very first time. While the bulk of the focus from the switch to Apple’s chips is on the CPU cores, and for good reason – changing the underlying CPU architecture if your computers is no trivial matter – the GPU aspects of the M1 are not to be ignored. Even in our comparison screenshots, you won’t have to zoom in in order to spot these graphical improvements.Section by Ryan Smith M1 GPU Performance: Integrated King, Discrete Rival Furthermore, its RT effects can noticeably improve the game’s graphics. The visual improvements that RTAO brings to the table are similar to those found in Metro Exodus Enhanced Edition.Īll in all, for a game that uses numerous RT effects, F1 23 performs great. RTAO also makes a huge difference in this game and showcases why it should be used alongside RTGI. Now as you’ll see, in shadowy areas, the RT screenshots look significantly better. Here are some comparison screenshots between RT On and RT Off. Graphics-wise, these Ray Tracing effects can noticeably improve the game’s visuals. And, with FSR 2.0 Quality, our AMD RX 7900XTX was able to provide a smooth gaming experience. With DLSS 2 Quality, our NVIDIA RTX4090 was hitting framerates higher than 90fps. By enabling the former for NVIDIA’s GPUs and the latter for AMD’s hardware, we were able to significantly improve performance, especially in 4K. And as for Native 4K/Ultra/Full Ray Tracing, the only GPU that could provide a smooth gaming experience was the NVIDIA RTX4090.Īs said, the game supports both DLSS 2 and FSR 2.0. At 1440p/Ultra/Full Ray Tracing, the only GPUs that were able to run the game with over 60fps were the NVIDIA RTX4090 and the AMD RX 7900XTX. The NVIDIA RTX2080Ti also came close to a 60fps experience, and those using a G-Sync monitor will be able to enjoy it. Without RT, F1 23 can run smoothly on a wide range of PC configurations (without RT, the game’s performance is similar to last year’s offering).Īt 1080p/Ultra/Full Ray Tracing, the NVIDIA RTX3080, NVIDIA RTX 4090 and AMD RX 7900XTX had no trouble running the game. We’ll be also solely focusing on the game’s Ray Tracing effects. This scenario should stress the GPU as the Singapore stage is at night (with numerous light sources casting shadows). For our tests, we chose the Singapore stage with Rain. After all, this tool is representative of the in-game performance. There is also support for DLSS 2 and FSR 2.0, and the developers plan to add support for DLSS 3 via a post-launch update.įor our GPU benchmarks, we used the built-in benchmark tool. In other words, this is a really heavy ray-traced game. Alongside RTGI, the game uses RTAO, RT Reflections and RT Shadows. Not only that but F1 23 is the first part in the series that has support for RTGI. The game also supports NVIDIA’s SER for RTX 40 series, as well as Reflex. PC gamers can adjust the quality of Textures, Shadows, Lighting, Particles and more. Moreover, we’ve disabled the second CCD on our 7950X3D.Ĭodemasters has added numerous graphics settings to tweak. We also used Windows 10 64-bit, the GeForce 536.23 and the Radeon Software Adrenalin 2020 Edition 23.5.2 drivers. Powered by the EGO Engine, it’s time to benchmark it and see how it performs on the PC platform.įor this PC Performance Analysis, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, RX 7900XTX, NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080 and RTX 4090. Electronic Arts has just released its latest F1 game, F1 23, on PC.
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